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"Mahalis" <don### [at] fakeycom> wrote in message
news:3b72f785$1@news.povray.org...
> So you just did a white, ambient 1 cylinder surrounded by a slightly
larger,
> transmit 0.whatever cylinder. How'd you get the outer cylinder to actually
> illuminate the objects around it? The documentation says emmitting media
> doesn't actually act as a light source...
Actually, I used a completely transparent cylinder, with cylindrical
density and a color map ranging from white (at the center) to red (or
green). Then, I lined up a 1d area light on the sword. :)
...Chambers
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