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Is there a way to generate a smooth mesh without manually calculating the
normals first? (from within povray) I was thinking something like replacing
mesh with smooth_mesh, but only having normal triangles inside. If is't not
possible, I have another question (which might be a FAQ).. is it a good way
of calculating vertex normals, by adding all the normals of polygons sharing
that vertex, and then dividing by the number of normals?
Thanks
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#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}
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