|
![](/i/fill.gif) |
In article <jjbgmts2tkrhkqh0lb8dn5i5i5n97hfnak@4ax.com> , Peter Popov
<pet### [at] vip bg> wrote:
> *Depth = -(0+5)/1 = -5
I haven't really looked at any of your code, but I am confident that the
plane intersection algorithm works. So the only obvious explanation is that
the code does actually do line/plane rather than a ray/plane intersection.
I assume later on only positive values will be used.
Of course, without looking at the code (which I have no time to do right
now) this is just a guess - nothing more, nothing less.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |