|
|
> I think Alf is right though. I'm under the impression that it's quite
impossible
> to obtain both artefact-free walls and sharp shadows in the corners when
using
> the present implementation of Megapov's radiosity, at least for those
who'd like
> to see the finished render in their lifetime ;-).
> However, when using irregular patterns on the walls (or even image maps),
the
> problem tends to disappear (read: to become less noticeable) and the
results may
> be fairly good.
Really? Hmm I'll have to give it a try then, thanks Gilles.
Post a reply to this message
|
|