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Christoph Hormann wrote in message <3B5C442C.D2652DDE@gmx.de>...
> Artefacts in isosurfaces are often a sign of insufficient max_gradient.
> In the IsoWood include you can change this with 'CH_Wood_ISOmaxgrad'.
even with CH_Wood_ISOeval=yes ?
> It looks good, but the surfaces seem perfectly smooth while the include
> file was made for structured surfaces.
I have tried this throne with no bumps and it looks diffent. I prefer isowood
version :-)
> As it is now, using isosurfaces is
> fairly unnecessary.
I noticed that it is easier for me to model such object with isowoods than with
promitives.
> And of course i would like to see that extension you made for the include
> file.
Of course. After moment in your box :-)
--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31
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