POV-Ray : Newsgroups : povray.binaries.images : Translucency shader test : Re: Translucency shader test Server Time
18 Aug 2024 02:15:57 EDT (-0400)
  Re: Translucency shader test  
From: Povray
Date: 20 Jul 2001 15:41:33
Message: <3b58896d$1@news.povray.org>
I'm wondering if I could get a copy of the shader you used for this test
scene?  I've never used one myself, but they intrest me, and this looks
simular to something I wanted to try to do for a scene..

"Abe" <bul### [at] taconicnet> wrote in message
news:3B4B985D.7B4E526C@taconic.net...
> I asked once about rendering translucency with pov or at least
> simulating it.
> I got some replies, among which was "try writing a shader" - I was
> dreading that.
>
> Well, I finally got up the nerve - and you know, it was kinda fun!
> (regardless of the outcome). Here is the result of my first whack at it,
> applied to some leaves. The approach is heuristic and not very robust.
> The shader in its present state would probably get me banned from CG
> circles for committing such atrocities to code.
>
> Anyway, there are two views; one with, and one without translucency.
> Light source is roughly 80 degrees to the left of the direction of view.


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