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I'm wondering if I could get a copy of the shader you used for this test
scene? I've never used one myself, but they intrest me, and this looks
simular to something I wanted to try to do for a scene..
"Abe" <bul### [at] taconic net> wrote in message
news:3B4B985D.7B4E526C@taconic.net...
> I asked once about rendering translucency with pov or at least
> simulating it.
> I got some replies, among which was "try writing a shader" - I was
> dreading that.
>
> Well, I finally got up the nerve - and you know, it was kinda fun!
> (regardless of the outcome). Here is the result of my first whack at it,
> applied to some leaves. The approach is heuristic and not very robust.
> The shader in its present state would probably get me banned from CG
> circles for committing such atrocities to code.
>
> Anyway, there are two views; one with, and one without translucency.
> Light source is roughly 80 degrees to the left of the direction of view.
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