|
|
Well, I used to be a POVer, but now I'm more into Blender, specially for
animations... scanline renderers are much faster, and thus make you much
more productive. That explains also the $$$ renderers you mentioned.
If I want (or need) raytracing, I'd still use POV for simple raytraced
images, but if things get more complicated, I'd go with BMRT. Or maybe
LightFlow (although I don't think lightflow is a true/dedicated raytracer
like POV).
I guess that with the long render times raytraced animations (with POV,
BMRT, Virtualight and others) become unfeasible for most users.
I know you asked first, but what do *you* think of it? What might be the
reason?
Best regards,
Roberto "Wolfox" Amorim
> 13 entries this round.
>
> 4 use POV-Ray.
>
> 1 uses Blender.
>
> The other eight all use some $$$ renderer.
>
> What gives?
>
> Regards,
> John
> --
> ICQ: 46085459
Post a reply to this message
|
|