POV-Ray : Newsgroups : povray.binaries.images : triangulation of flat shapes : Re: triangulation of flat shapes Server Time
18 Aug 2024 00:17:54 EDT (-0400)
  Re: triangulation of flat shapes  
From: Wlodzimierz ABX Skiba
Date: 16 Jul 2001 04:47:57
Message: <3b52aa3d@news.povray.org>
Christoph Hormann wrote in message <3B51BFF2.978E8466@gmx.de>...
> I'm not sure about the practical purpose, but it looks interesting.


practical purpose ? animation of flying leafs, cards, walking carpet etc.
1. scan complicated shape - for example leaf
2. triangulate it with inside/outside function via eval_pigment on image_map
3. deform it much complicated way than patches
4. use compressed mesh package by Chris Colefax and Warp to optimize result for
complicated scenes
5. use scaned image_map via uv_mapping
6. trace scene
is it good enough purpose ?

--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31


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