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> Oh, a couple other suggestions while I'm at it: darken the pigment on
> the metal ball (diffuse*pigment+reflection should be <= 1 for shiny
> metals),
Hmm I could raise the brightness value above the default in the finish.
> and while there's no brightness setting for photons as there is
> for radiosity (and shouldn't there be?), you could try a very weak light
> with a very strong caustic for the glass cylinder.
I might give that a try, I tried that with photons but of course, as you
said, without a "brightness" setting you can't see any caustics with a very
dim light.
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