|
![](/i/fill.gif) |
Christoph Hormann <chr### [at] gmx de> wrote:
> JRG wrote:
>>
>> Now, to say the truth, I'm stuck in a problem that seems a bug to me.
>> Trace() often doesn't work well with isosurfaces (every normal vector is
>> stored as <0,0,0> even if intersection occurs).
>> Or, better, sometimes it works fine like it should and sometimes it
>> completely fails. This happens only with isosurface landscape.
>> It's really a puzzle...
>>
> This is a known problem, Megapov's isosurface code seems to be buggy in
> that matter. Funnily it seems to differ depending on whether you use a
> freshly started program instance or render it a second time...
Sounds like memory corruption. I've got the same problem with the mesh
code. It's very very strange. First run, fine, second one will crash.
And it's holding up my simulation patch! :(
Geoff
Post a reply to this message
|
![](/i/fill.gif) |