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> Look in the help file under Local Coordinates.
>
> Basically, you click the local coordinates tab, translate the object to
> where you want the rotation point to be, then click it agan, and work
> from there.
>
> That probably didn't make too much sense, but the help file does.
>
> Bye for now,
> Jamie.
That made plenty sense...I thought it would be something like that thanks
Marc
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