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Clever!
I was trying to work out how you'd corrected the perspective on the triangle, so
all cubes appeared the same, but it never occured to me that you'd done the
exact opposite!
BTW, what's the texture on the cubes? It's pretty interesting.
--
Tek
http://www.evilsuperbrain.com
Warp <war### [at] tag povray org> wrote in message news:3b471b43@news.povray.org...
>
> The most obvious trick in the image is, of course, the triangle itself
> (one of the cubes is clipped by a plane so that the cube right behind it
> shows up; also some of the cubes have a no_shadow applied to them in order
> to avoid annoying and even revealing shadows).
>
> The other trick is, however, more difficult to see, and it's the apparent
> perspective of the image.
> The camera is orthographic, so the perspective is fake.
> The pattern on the floor is not a gradient pattern, as it may seem, but
> actually a radial pattern. The other cubes in the image are rotated so that
> the look like they were "distorted" by the perspective althought they aren't.
> The cube on the right is actually the intersection of two superellipsoids.
>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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