POV-Ray : Newsgroups : povray.binaries.images : Impossible triangle : Re: Impossible triangle Server Time
18 Aug 2024 08:20:05 EDT (-0400)
  Re: Impossible triangle  
From: Warp
Date: 7 Jul 2001 08:17:40
Message: <3b46fde4@news.povray.org>
Sander <san### [at] stolscom> wrote:
: If you call the four "vertical" cubes for the sake of argument from top 
: to bottom a, b, c, and d, then c throws a shadow onto d, but a does not 
: onto b and b does not onto c. This is unreal, so here must lie the 
: sulution. I still don't see it, however. Clever! 

  I just applied no_shadow to some of the cubes to avoid annoying shadows.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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