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Sander <san### [at] stols com> wrote:
: If you call the four "vertical" cubes for the sake of argument from top
: to bottom a, b, c, and d, then c throws a shadow onto d, but a does not
: onto b and b does not onto c. This is unreal, so here must lie the
: sulution. I still don't see it, however. Clever!
I just applied no_shadow to some of the cubes to avoid annoying shadows.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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