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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B468A68.8EE77E27@faricy.net...
> HEY, YOU TOOK MY SPEAKER!
Hah!! And I put it online for all to see (and, after I finish the model,
use), ahh, bet you're realllly mad now! :-)
> Long time no post Ian.
Yes, too long... :-/
> I was thinking of doing one of these myself.
It's like with your old calculator idea...you did your TI-89 and everyone
else started doing theirs. You see, I was one step ahead! ;-)
> I see you're still not handcoding, too hard?... j/k :)
Of course ;-)
I was thinking of bsp2map'ing some Quake levels and hand-coding them over to
POV...that should look interesting.
> Well, doesn't look half bad looking at my speakers.
Thanks :-) But do the front of your speakers look like THAT? :-D
I still have some more stuff to do (detailing...er, the front, corrections,
etc) but I think it came out rather nicely. My next step is to make some
CSG unions to hold everything in, because it's really getting unruly now, as
you can see on the speaker_csg file ;-)
I was thinking of messing with some radiosity...it seems to be rather
interesting. Wait...maybe I shouldn't, it'll probably push me into totally
upgrading my machine and owing my dad about $9,999.99 ;-)
Oh, and I finally realized that UV mapping was used much more than I could
have imagined...Quake uses it to map the textures onto objects...I never
even knew that was CALLED UV mapping ;-)
Oh well...adios ;-)
-Ian
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