POV-Ray : Newsgroups : povray.binaries.images : Clutter : Re: Clutter Server Time
18 Aug 2024 08:26:37 EDT (-0400)
  Re: Clutter  
From: Wlodzimierz ABX Skiba
Date: 6 Jul 2001 06:00:37
Message: <3b458c45@news.povray.org>
Christoph Hormann wrote in message <3B4580F7.D17EE948@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > I have working compilation of my refer patch and now I must agree with
opponents
> > that it is slow. It saves memory very good but it is slow. I send statistics
and
> > sample images soon.
>
> It would be of much use in many situations anyway (since it will probably
> still be faster than a radiosity scene using twice the available physical
> memory...

Now I'm not sure, but future clear it...

> Is there no way to improve speed?

Perhpas there is something wrong with bounding. Unfortunatly becouse of my
building I have less time to play with it. Also I wonder what strategy use for
textures - copy original but transformed or refer it too.

--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31


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