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"Thomas Lake" <tla### [at] home com> wrote in message
news:3b400622@news.povray.org...
> This may be a little off topic but I was wondering how it might be
possible
> to implement a stack in povray? Over the past few days I've been thinking
of
> developing a maze algorithm for pov. I've done some searching on the net
and
> from what I can see "depth first search" is a promising algorithm to use.
> Unfortunately I have almost no programming ability so it's going to be a
> little tricky to implement this. I was thinking of using 2 arrays to
create
> the maze, one would keep track of the visited cells in the maze and the
> other would keep track of the walls. I might then be able to use a depth
> first search like method to step through the cells randomly, knocking down
> walls as I went. When it was finished I could then build the maze using
the
> wall array. This would require a stack I believe though. Does this sound
> like a promising approach? I really don't know how I'm going to go about
> this though, I guess I've got to just jump in and see what happens.
>
> I've got this idea for a maze scene where all the walls of the maze are
> lined with outdoor vendor stalls. There would be stalls selling fruit,
> trinkets, and anything I could come up with, something reminiscence of the
> streets of morocco, I think.
Probably shouldn't have posted this in a binary images group, actually. ;-)
Anyway, if you're looking for a method for creating mazes, look here:
http://www.donovansweb.com/~chaffe/
rc
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