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Is the crystal reflecting something behind the camera perhaps? I have found
that the reflection statement in the glass texture to be too much for use
with watch crystals and I typically modify that texture to set reflection to
zero. Reflections will also come from the interior (dial face) as well,
however I can't tell where you got those stripes. You can still get the
highlights (without reflection) from lights and the refraction but it lets
the dial come through without the glare.
"Bugs74" <Bug### [at] wanadoo nl> wrote in message
news:3b3a5151@news.povray.org...
> I've just started to 'recreate' my watch in POV. It's a Swiss Army Watch
> eith Chronograph and some more cool functions.
> First thing I've don is model the body and dial. What do you think? I
think
> the measurements are not very realistic. Tomorrow I'll bring a precision
> measurement instrument from work to measure the real sizes...
> The only thing I really worry about are those stripes... (marked bij the
red
> arrows...) Maybe it's because of the glass texture I'm using (the original
> Crystal glass from galss.inc.) It's not the JPEG conversion, because
they're
> also visible in the original BMP. I rendered it with MegaPOV 0.7.
>
> Please, I could use lots of comments!
>
> Thanx,
>
> Bugs74
>
>
>
>
>
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