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Yes the lighting is certainly bad. The highlight is simply too much glare
at the edge (wasn't added in) Perhaps an area light would be preferrable.
I am debating using a "staryy/galaxy" type background to go with the watch
name and perhaps lean it against a small meteor. The gold texture could
certainly use some "aging" due to its actual age.
"Jim Kress" <dea### [at] kressworks com> wrote in message
news:3b3a4e04$1@news.povray.org...
> AWESOME ROLEX!
>
> Sorry, couldn't resist ...
>
> IMHO, radisoity would help as would some work on the shadows cast on the
> watch face. Light placement seems bad. The existing shadows seem unreal,
> especially the ones at the bottom of the face. The large highlight seems
> unrealistic and ill placed. I'd also put a very slight irregularity on
the
> finish of the case and/or the face material.
>
> Jim
>
>
>
> "Patrick Dugan" <pat### [at] usnetcomcorp com> wrote in message
> news:3b3a2a51@news.povray.org...
> > I have been working on this version of an Omega Constellation (18ct
1966)
> >
> > I am trying to inject more realism into the image.
> >
> > I will try rendering with Radiosity and Photons next, although the only
> > effect the photons seem to add is darkening the crystal. The watch is
> > sitting (floating) above a simple box with T_Wood6 as the texture and
the
> > background is a large sphere with a hastily drawn "outdoor" scene (looks
> > like a really bad Monet) and behind the watch is a black/blue colored
> disc.
> > The background, tabletop, etc are only there as they seemed "okay" at
the
> > time. The scene takes about 5 hours on a PIII 1Gig
> >
> > I'm not really sure where I'm going with this image yet.
> >
> > Any comments, suggestions, improvements, etc are welcome...
> >
> >
> >
> >
> >
>
>
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