|
![](/i/fill.gif) |
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3b341966@news.povray.org...
> Right, what you're looking at is an isosurface (combining a box function
with
> ridgedmf and bozo), the sea is a cube (obviously), and the skydome is just
bozo
> with turbulence 100.
>
> I'd been playing around with some ideas on how to make an isosurface
planet, but
> this wasn't a development of that; it was a completely new scene (I
actually did
> it in my lunch break at work, without access to my earlier source code).
Believe
> it or not I knocked it together in about half an hour! It's a complete
fluke
> that it ended up looking so good, but now I've got it I'm going to develop
it :)
>
> Can anyone suggest a good way to texture it? I'm tempted to do it
procedurally,
> but that might restrict me a bit.
I like it a lot - I can't say I'm a big fan of the background, but I think
the planet itself is amazing... it has so much potential - you could either
try and implement photorealistic type texturing like isosurfaced water
embedded into the box with slope-dependant texturing for the land. Or you
could have a wacky image with a variety of colours.
One other possibility is an animation - what about a view from the ground -
with sunset etc?
Peter Cracknell
www.petercracknell.com
Post a reply to this message
|
![](/i/fill.gif) |