Right, what you're looking at is an isosurface (combining a box function with
ridgedmf and bozo), the sea is a cube (obviously), and the skydome is just bozo
with turbulence 100.
I'd been playing around with some ideas on how to make an isosurface planet, but
this wasn't a development of that; it was a completely new scene (I actually did
it in my lunch break at work, without access to my earlier source code). Believe
it or not I knocked it together in about half an hour! It's a complete fluke
that it ended up looking so good, but now I've got it I'm going to develop it :)
Can anyone suggest a good way to texture it? I'm tempted to do it procedurally,
but that might restrict me a bit.
--
Tek
http://www.evilsuperbrain.com
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