Thanks Ken.
I've attached a copy of the pov and include files. I haven't included the
df3 file since it's rather large.
Jim
"Ken" <tyl### [at] pacbell net> wrote in message
news:3B32B5A2.357531CC@pacbell.net...
>
>
> Jim Kress wrote:
> >
> > Attached is a volumetric rendering using media. What is the best way
(i.e.
> > best quality for shortest rendering time) to get rid of the graininess
and
> > get nice, smooth colors?
> >
> > Any help would be appreciated.
>
> Code example and version of Pov you are using would be very helpful,
> Jim. MegaPov's multi-method media feature can really help smooth out
> the graininess and reduce rendering times when used properly but
> there are speed vs. quality trade-offs no matter what you do :(
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Attachments:
Download 'rohf_density_001.pov.txt' (6 KB)
Download 'rohf_density_Density_001_001_media_Pos.inc.txt' (12 KB)
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