|
![](/i/fill.gif) |
"Nikodemus Siivola" wrote:
> "Rune" wrote:
> > Perhaps one reason for the occasional errors
> > could be that a ray accidentally hits exactly
> > between two triangles of the heightfield?
>
> Have you tried it with a plane for example?
> If you get misses there, it can't be a triangle
> problem...
According to the tests I've done, the errors always happen at "cracks".
There are small cracks both in height_fields an in CSG objects.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |