"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b2889bb@news.povray.org...
> > I like how the particles sort of "spill" over the edge.
> > That looks very cool.
>
> No special programming there - just a result of randomness...
Whoa, really? Spiffy...!
> > My only complaint is that the water looks a little blobby,
> > but Tony probably would have killed you if there were
> > millions of blobs in there :-)
>
> He decided himself how many particles to use. He raised it from 10
particles
> per clock unit (which I had used in my tests) to 100 particles per clock
> unit.
Ah, I see.
> > How long did it take you to do this?
>
> TonyB said it took about a day to render. But if you're talking about
> creation time it's more difficult to say. The particle system is an
ongoing
> project for me that I've been working on for months. This animation in
> particular took a few days which was mainly used to create the heightfield
> and do test renders of the simulation.
A day to render? I actually expected more :-)
-Ian
Post a reply to this message
|