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I rendered a bigger version. This time I commented out some include files
and the yellow tones disappeared (as you can see).
So, the gulty is not the wood texture, but something among:
spider,
spider legs,
piece of paper,
sphere sweeps,
sandwich,
glass of water.
I'll start to add one by one these objects, and when the yellow tones come
back I'll discover what causes them.
Any stake?
Anyway, do you think that radiosity is a better choice than fill light?
The scene looks a bit too reddish: should I increase the grey_threshold?
Can you suggest me any good radiosity settings? High quality but not too
slow rendering (oximorous?) would be great (this one uses a humble 50-count
radiosity setting and took 29 minutes to render).
JRG.
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