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After a more or less satisfactory exam at University, I've made some other
little changes. I know the scene is far to be finished, but I'm quickly
getting bored of it...is there anyone who knows this pathology? After about
one month of work I use to leave my scenes incomplete, just when I should
add those little details that make a scene a good one... Anyway I completely
agree with Robert Becraft, we do have to be fussy in order to make a
realistic scene which tells a realistic story, the problem here is that I
have no eletronic tools as reference and my imagination is completely dry,
so I have no idea which other tools I could model.
I want to thank Tom Melly for donating me his sandwich (hoping he's not
starving now...): it looks great (the mayo macro which puts the mayonnaise
in the sandwich with the trace() function made me go crazy!).
Finally I have a couple of questions about some problems which puzzled me:
-I tried a radiosity version of the scene and I got very strange results:
even with high quality radiosity settings (incredibly slow even with a 1Ghz
machine...) the book looked completely yellow...I can post the image if
someone is interested in this mistery.
-when I add a new texture layer to make the surfaces look dirty the
surfaces theirselves look much brighter and the normals seem to disappear,
so that I have to darken the first layer colour and to increase the bump
size of the normals. The texture layer I'm talking about is something like
this: texture {pigment {wrinkles color_map {[0 rgbt <0,0,0,1>][1 rgbt
<0,0,0,0.5>]}} As you can see the color is always black, but with this
layer all my objects look brighter.
Does the diffuse value take into account the rgb values of all the visible
layers or just of the last?
p.s. Any suggestion about how to fill up the empty space in the desk and in
the walls will be really appreciated!
Thanks in advance,
JRG.
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