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hi Christoph,
I agree with your comments about the fill light.
The problem with the grass is its need for memory. First aand second version
had 90000 blades. Now the scene uses 200 Mbyte less memory with "only" 48000
blades. I have defined 1 Gbyte swap space, so I have to be careful.
My old PII has 224 Mbyte ram.
The next model will be bought soon (dreaming of a 1.4 Ghz Athlon with 1 GB
DDR sdram).
Norbert
"Christoph Hormann" <chr### [at] gmx de> schrieb im Newsbeitrag
news:3B253914.F5601B91@gmx.de...
>
> The fill light is definitely an improvement, just a bit too strong maybe.
> The problem about fill lights is that they light everything equally and
> some parts too strong because of that. In megapov you could try to use
> light groups for individual lighting of the single trees, but that would
> be quite a lot of work.
>
> The texturing looks good, just the shadow on the water looks fairly dark,
> it's the darkest area in the whole scene, the grass in the shadow under
> the trees should probably be quite similarly dark.
>
> The ferns in the foreground part are not that good IMO, i think with only
> the grass it looks better.
>
> > peak mem 669 MB (near collapse)
> > parse time 3h 17 m
> > render time (AA0.1) 17 h 5 m
>
> How much physical memory does it have?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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