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"Tony[B]" wrote:
> I would incline him from the hips up a little bit more forward.
I think you're right.
> I would also make the arm motion a little bit less,
I don't think so. I want him to look really energetic!
> but I would move the forearms a little bit, and not
> leave them fixed at 90* with the rest of the arm.
They're not fixed at 90*. Try to pause the animation at different stages to
see the small differences. BTW, I don't control the angle directly, since I
use inverse kinematics for the arms.
> Cool animation, though. :)
Thanks! :)
BTW, maybe you also have an animation you would like to post? Just
wondering...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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