|
![](/i/fill.gif) |
I would like to use a torus with minor radius > major radius to connect 2
cylinder but here is the result when the minor radius > major radius.
The whole is not always visible.
Do you experimente this situation ?
Is there a way to avoid this whole ?
I post this message at ninaries images because for me it is easiest to to
explain my problem with an image
default { texture { pigment { rgb <1,0,0> } }}
background { color <0.737255, 0.737255, 0.870588> }
//**************************************************************************
***
camera{
location <4,-15,4>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.38192, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 54.40000 // Vertical 40.800
look_at 0 }
//**************************************************************************
***
light_source { // Light001
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
translate <0,-110,-200> }
light_source { // Light001
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
translate <0,-110,200> }
//**************************************************************************
***
plane { y, 30
texture { pigment { checker color red 0.5 green 0.5 blue 0.5 color red
0.847059 green 0.847059 blue 0.74902 }
finish { ambient 1 diffuse 0 }
scale 2 }
hollow }
//**************************************************************************
***
torus { 1 , 5 }
Post a reply to this message
Attachments:
Download 'temp.jpg' (14 KB)
Preview of image 'temp.jpg'
![temp.jpg](/povray.binaries.images/attachment/%3C3b18f485%40news.povray.org%3E/temp.jpg?preview=1)
|
![](/i/fill.gif) |