POV-Ray : Newsgroups : povray.binaries.images : Problem with torus : Problem with torus Server Time
18 Aug 2024 06:18:44 EDT (-0400)
  Problem with torus  
From: m o p s
Date: 2 Jun 2001 10:13:25
Message: <3b18f485@news.povray.org>
I would like to use a torus with minor radius > major radius to connect 2
cylinder  but here is the result when the minor radius > major radius.
The whole is not always visible.
Do you experimente this situation ?
Is there a way to avoid this whole ?

I post this message at ninaries images because for me it is easiest to to
explain my problem with an image

 default { texture { pigment { rgb <1,0,0> } }}
background { color <0.737255, 0.737255, 0.870588> }

//**************************************************************************
***
camera{
  location  <4,-15,4>
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.38192,         0.0,         0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
  angle         54.40000    // Vertical      40.800
  look_at  0 }


//**************************************************************************
***
light_source {   // Light001
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>
  translate  <0,-110,-200> }

light_source {   // Light001
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>
  translate  <0,-110,200> }

//**************************************************************************
***
plane {  y, 30
  texture { pigment { checker color red 0.5 green 0.5 blue 0.5 color red
0.847059 green 0.847059 blue 0.74902 }
        finish { ambient 1 diffuse 0 }
        scale 2 }
 hollow }
//**************************************************************************
***
torus { 1 , 5  }


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