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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b169d40@news.povray.org...
>
> Think about object attenuation. Using fade_power and fade_distance we can
> simulate attenuation. It is a property of the material the object is made
> of. If we scale the object twice as big, then, like in real life, the
> attenuation is stronger because the light travels through more of it. That
> is logical.
I know, but...
> Why should media be any different? Media is also a property of the
material,
> and in reality it would be stronger when it is larger. Just take any
colored
> liquid as an example.
Yes, but not in the sense that were that object a drinking glass with some
attenuation and you simply rescaled for one reason or another you wouldn't
want it attenuating light more or less than originally when it's resized
only to fit another scene.
> But the current method does have problems too, so a switch to change
between
> behaviors would be even better...
No arguments from me.
Bob H.
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