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"Warp" <war### [at] tag povray org> wrote in message
news:3b165264@news.povray.org...
> Chris Huff <chr### [at] mac com> wrote:
> : The media feature uses the distance travelled
> : through the media, ignoring any effects scale would have, so you have to
> : scale the densities to get two objects of different sizes to look the
> : same.
>
> This is a bad thing in my opinion.
>
> would give you identical results. That is, the scale of the whole scene
> does not affect the result.
> However, if 'MyObject' contains media, the result will not be identical.
>
> In my opinion the 'scale 10' should scale the density as well so that
> you really get the same result.
I agree completely. You wouldn't want textures such as refraction changing
it's IOR. This was talked of before, guessing no one was bold enough to
make the change. Either that or there's more involved, even possibly meant
to be that way instead.
But yes, it sure would be more like other expected behavior. I don't think
any texture patterns are allowed to move off of a scaled object anyway.
Bob H.
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