POV-Ray : Newsgroups : povray.binaries.animations : First compiled animation : Re: First compiled animation Server Time
20 Jul 2024 07:27:42 EDT (-0400)
  Re: First compiled animation  
From: Spock
Date: 31 May 2001 11:39:31
Message: <3b1665b3$1@news.povray.org>
Cool.  Three things struck me right away:

1. This is very realistic.

2. I would have preferred to see it from further away so the edges would
stay in frame longer.

3. Right near the end the balls start falling (gravity?) and they actually
look like they are all in the same plane.  Not likely true but the illusion
spoils some of the randomness.

Excellent work!

 pull the camera back so the edge of the explosion is visible for more
frames
"Peter Cracknell" <pc### [at] lineonenet> wrote in message
news:3b166392@news.povray.org...
> I decided to make an explosion (after seeing a site on explosions from
> povray.co.uk) and here's my attempt.  I made the particles using simple
> gravity type formulas, loops and a bit of randomness (complicated to me!)
> and then had a go at the explosion, exporting my moray fire into POV-Ray
and
> having a play.
>
> Problem is my media 'ball' is growing but the noise of the turbulance not
> ever-changing, is there a number I can osciallate/play with in relation to
> time to make it more realistic.  I also implemented motion blur for the
> first time, but you can't really see it.  I'm thinking of applying an
extra
> force to the balls if they are contained within the explosion, is this
worth
> the effort?
>
> Peter Cracknell
>
> --
> http://www.petercracknell.com
>
>
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