I decided to make an explosion (after seeing a site on explosions from
povray.co.uk) and here's my attempt. I made the particles using simple
gravity type formulas, loops and a bit of randomness (complicated to me!)
and then had a go at the explosion, exporting my moray fire into POV-Ray and
having a play.
Problem is my media 'ball' is growing but the noise of the turbulance not
ever-changing, is there a number I can osciallate/play with in relation to
time to make it more realistic. I also implemented motion blur for the
first time, but you can't really see it. I'm thinking of applying an extra
force to the balls if they are contained within the explosion, is this worth
the effort?
Peter Cracknell
--
http://www.petercracknell.com
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