Peter Cracknell wrote in message <3b112539@news.povray.org>...
>If I've got this correct then scanline rendering and the opengl views use
a
>different 'concept' to display the image. POV-Ray is a raytracer and so
>works by shooting samples and calculating whats what at that position.
Lutz
>has built the OpenGl using a different idea (scanline type?) similar to
the
>scanline render in which is sees all objects as polygon meshes and
displays
>them accordingly.
>
>Peter Cracknell
>http://www.petercracknell.com
Thank you. That does clear a lot (unfortunately?). Perhaps there is a way
around this using a third modeller.
-Anoop
Post a reply to this message
|