POV-Ray : Newsgroups : moray.win : sPatch, Moray & csg : Re: sPatch, Moray & csg Server Time
6 Oct 2024 06:15:56 EDT (-0400)
  Re: sPatch, Moray & csg  
From: Peter Cracknell
Date: 27 May 2001 12:03:05
Message: <3b112539@news.povray.org>
>the same thing rendered with (so far) simple texturising,
> using the scanline option of the anim-plugin.
> Can anybody explain this? I can understand the csg not showing in PovRay
> (bicubic patches etc) but why, then, did it show in the opengl interface
> and in the scanline rendering. Also, could it not be replicated in PovRay?

If I've got this correct then scanline rendering and the opengl views use a
different 'concept' to display the image.  POV-Ray is a raytracer and so
works by shooting samples and calculating whats what at that position.  Lutz
has built the OpenGl using a different idea (scanline type?) similar to the
scanline render in which is sees all objects as polygon meshes and displays
them accordingly.

In effect Moray shows how it thinks (correctly though) the scene will look
in POV-Ray using a different method... or have I got something wrong?


Peter Cracknell
http://www.petercracknell.com


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