> Until you have the years of programming experience needed for this,
> perhaps the best way is to just suggest your ideas to someone who knows
> POV-Ray source code well and ask if he could do it.
But I don't want to just be a passive idea-box. I want to get in there and
do some of this myself. I don't want to be remembered as "the guy who
suggested blinn shading to Nathan Kopp and gave him the link to the places
where it was explained" or anything else like that. I want a
patch/improvement I can call my own. :) And I don't want to wait a few years
to get started. I'd rather get my hands dirty quick and learn like that.
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