|
![](/i/fill.gif) |
I started with patch refer{} object requested here.
I chose fractals to test it and first I build universal #macros for fractals
based on transforms. And I was surprised that I can't use transform{} in
triangle of mesh. And I just want ask - was degeneration the reason or was it
oversight ? Of course I can use vtransform from megapov with vertices but I just
want ask ...
--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31
Post a reply to this message
|
![](/i/fill.gif) |