|
![](/i/fill.gif) |
It was the part marked problem in the code. Thanks for your patience with me ;).
I've figured it out and fixed it now. I've still got to do the corners but that
shouldn't be a problem now.
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B09578D.F520ED61@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > I don't know if it's a bug. But if you take a look at the code under
> > povray.text.scene-files you'll see there is a section I marked out that
doesn't
> > want to cut off the edge. I've checked the placement and it is in the right
> > place so I must be missing something.
> >
>
> I checked the code and to me it seems to render just as i would expect it
> (apart from missing pigment etc.)
>
> If you could mark the edge you think that's wrong it could help.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |