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Actually now that I take a closer look it does quite a nice job as long as
the camera is not up close, the grass at the top of the hills looks quite
realistic. Perhaps I could still use this as long as it is not up close?
"Thomas Lake" <tla### [at] home com> wrote in message
news:3b072a0a@news.povray.org...
> Playing around with the 'hf_height_at' function in MegaPov. I don't really
> like the results, but that's because of the models I used for the grass. I
> modeled 4 grass blades in Rhino and randomly chose among the 4 to place at
> the various points on the hf. I don't think I'm going to work much more on
> this image, it has over 69,000 objects and took over 10 hrs to render,
there
> is too much I would have to change and it would take too long to render.
One
> problem is that the way I have the script set up the blades are positioned
> uniformly over he surface of the HF and despite the fact that I added
random
> translation there still seems to be too few blades. A good portion of the
> 60,000+ blades are out of view on the other side of the HF.
>
>
>
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