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In article <MPG.156f6f504b27c9c29896b3@news.povray.org> , Lutz-Peter Hooge
<lpv### [at] gmx de> wrote:
> I know, when #declaring a mesh, it is only loaded only once, so you can
> use many instances of it, without running out of memory.
> Why isn't this possible with all objects, like a union of 10000 cones for
> example?
Because it is an implementation feature of the mesh code, not the object
storage code. There are some side effects how render speed of some other
objects is improved that would be incompatible with such a method, so it is
non-trivial to implement.
> Maybe there is already a patch out there wich implements this and I just
> don't know?
I am not aware of any patch that can do this.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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