> In order to get realistic glass objects I suggest you to make a completely
> transparent pigment (i.e. rgbf 1 or rgbf .98...)
> and to add absorption media to get the colour of the glass (i.e.
absorption
> 3*(1-your_colour)). With a bit of turbulence (in a density statement) I
> always got excellent results and the glass objects should lose that
> physically unrealistic glowing effect.
I'll try that. I'm getting a lot of glowing. I just hope rendering isn't
too much slower.
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