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Try putting diffuse 0 into the haze plane finishes. Thing about reflections
(and specular highlights) is that regardless of transparency the object will
tend to show.
I see that the lathe/camera defect is there, aligned where the camera height
is at. Wish that were preventable, other than moving the camera away from
any intersecting plane.
I've redone that scene file to be more of the actual thermometer I got for
Christmas, I wasn't modelling it directly from the real thing before.
Should I repost that? It never got completed...
Bob H.
"ml" <paz### [at] unix ccc nottingham ac uk> wrote in message
news:3AF### [at] unix ccc nottingham ac uk...
> In this version, adding a non-zero reflection to the hexagon plane makes
> the intended invisible heat-haze plane noticeable.
>
> ... The question is, why?
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