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Harold Baize <bai### [at] itsa ucsf edu> wrote:
: I agree that animations take up large amounts of hard disk, but the limiting
: factor is the number of frames you generate, not the camera movement.
: Right?
Wrong. Most compressing animation formats take advantage of previous
(and sometimes next) frames in order to compress the current frame.
This means that the less things change from frame to frame, the more
compression can be achieved.
If you move the camera, virtually everything in the image changes, thus
resulting in less compression.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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