Jason Scott <fir### [at] hotmail com> wrote:
> Hey how are all of you? Good here just felp like posting my current image
> that I am making for a friend. I need to know what should be changed and
> what shouldn't be changed. its taken me a little time to code all of it but
> sofar I think that it has been worth it. Oh yeah one more thing please let
> me know of what you think of the water.
The water looks a bit too blue and too shiny...
Try using fresnel reflection (reflection_type 1 in MegaPOV)
and a lower roughness value for specular reflection. Use
a completely transparent texture and do the coloring with
fade_color or media. I've always gotten good results with
this method.
Also, it's pretty obvious you used an image_map to texture
the height field, there is a very prominent repeating pattern.
However, there is nothing done that wouldn't be easy with
procedural textures...and without the nasty repetitions.
--
Christopher James Huff - chr### [at] mac com
Home Page: http://homepage.mac.com/chrishuff/
POV-Ray TAG e-mail: chr### [at] povray org
POV-Ray TAG web site: http://tag.povray.org/
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