|
![](/i/fill.gif) |
Dan Johnson <zap### [at] hotmail com> wrote in message
news:3AF32D04.881CFC7D@hotmail.com...
> "bri.wood" wrote:
>
> > Hi, this is my first try at an image, more a doodle than a scene.
> >
> > I was playing around with a macro (not mine) and got this star
shape,
> > I then tried linking them together and got the shape seen in the
> > picture, all the textures are standard. Please tell me what you
think
> > of the image and any (probably loads) of improvments.
> >
> > It took 2 hours, 52 minutes and 40 seconds at 1024x768 (not posted
> > here, but a smaller version) on a 350mhz PII 128mb of ram.
> >
> > Thanks for your time, bri
> >
> > [Image]
>
> Looks like someone skipped the babbling stage, and went strait to
speaking
> in complete sentences. You mean this is your first post don't you?
What
> macro did you use to create the star?
>
Yep, that was my first post to this server and also the first image
I've done that could be said to have an idea behind it. I was trying
for an abstract version of the Olympic rings, thats why its textured
like that.
The macro I used was torusknot found in a collection at uncle Kens
homepage :o)
I was fiddling with it when I got a "wonder what happens if I do
this...oh thats neat" momment. (Didn't mess with the code btw, just
the numbers that can be plugged in)
Thanks for the comments....while I'm here can I ask what techniques
people use when pov-ing...I mean the things you can't get from reading
the source code. What stages does an image and the code go through?
Any tips and tricks would be helpful.
(Sorry if this is in the wrong group.)
Thanks for your time, bri
Post a reply to this message
|
![](/i/fill.gif) |