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"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-9A11E6.08000702052001@news.povray.org...
>
> But when you scaled the height field to it's proper height, the textures
> would still be stretched along the y axis.
That's what I thought. Warp, can you confirm, or have I/we missed something?
> BTW, you need to do the "scale <1, 1/2, 1>" or "transform {Trans
> inverse}" in the textures in the texture_map being controlled with the
> slope pattern, not in the slope-mapped texture itself...just thought
> that needed to be clarified.
Sounds right - definately one to suck and see - at least for the
mathematically and spatially challenged.
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