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ingo <ing### [at] home nl> wrote:
> in <3aeef957@news.povray.org> Geoff Wedig wrote:
>> Yeah. Maybe try it with no light sources at all, and ambient set
>> to 0. That would give a good idea exactly how much radiosity is
>> doing in different cases.
>>
> Is this what you mean. Radiosity data gathering passage, one white
> light_source and a sky:
> pigment {gradient y color_map {[0, rgb 0.6] [1, rgb 1]}}
> Rendering passage no light, no sky.
Exactly. However, I didn't realize that radiosity makes standard lighting
irrelevant, which it obviously does, or the objects wouldn't be so bright.
I thought it was just an 'extra' light that was added when the color was
determined.
So I learned something from the pic, at least. ;)
Geoff
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