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Why, thanks again!
Quadhall
David Wilkinson wrote in message ...
>On Tue, 1 May 2001 00:48:52 -0400, "Quadhall" <tre### [at] ww-interlink net>
wrote:
>
>>
>>but thanks for the info, especially the bit about the need for a z
rotation
>>
>Actually, a small z rotation is only one solution. All that is necessary is
to ensure that the
>camera doesn't line up with joint (on the yz plane.) Adding 0.01 to the
camera y location
>also avoids the problem.
>David
>----------------------
>dav### [at] hamiltonite com
>http://hamiltonite.com/
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