Christoph Hormann schrieb in Nachricht <3AEEACE3.B913C311@gmx.de>...
>Hmm, i think i will try to avoid using a pigment function in the
>isosurface, otherwise i will soon be no more able to render it...
Some scaled noise3d may work as well. But it is often to regular IMO.
Should be fast ...
Marc-Hendrik
Post a reply to this message
|