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Tom Melly <tom### [at] tomandlu co uk> wrote:
: Perhaps his texture is distorted when scaled.
Well, he can do this:
heighfield
{ whatever
scale <10, 1, 20>
texture { whatever }
scale <1, 2, 1>
}
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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