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> The surface normal makes it look very cool. I like.
tnx
--
camera{location -z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)
#local C=0;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient
1}}#local C=C+1;#end#end L(<-1,1>,<0,1>,<1,0>,<1,1>)L(<0,1>,<-1,-1>,<1,1>,
<0,1>)L(<-1,-1>,<0,-1>,<0,1>,<0,1,1>)L(<0,-1>,<0,1>,<0,1,1>,<1,1,0>)L(0,
<1,1>,<.5,1,.5>,<1,0>)L(0,<1,-1>,<.5,1,.5>,<1,0>)
// ZK http://www.povplace.be.tf
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